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Efficient systems. Code close to the hardware

Close tothe metal

My focus is where software touches hardware: C and C++, memory that sits exactly where it should, and an architecture you can follow.

C++ SQL hardware

01 / Memory layout, byte by byte

Twelvebytes

struct Sample {
  char  a;   // 1 byte
  int   b;   // 4 bytes
  short c;   // 2 bytes
};         // sizeof = 12 
One byte for a Three bytes of padding for alignment Four bytes for b, two for c, two at the end

(Example for a typical 64-bit system.)

02 / Skills in detail

What Ibring

Low level
Programming in C and C++, close to the machine
Memory layout
Control over how data sits in memory
Memory diagnostics
Finding leaks and memory errors
Allocators
Strategies of my own for managing memory
Alignment
Aligning data to the hardware
Architecture
Clear system architecture you can follow

03 / Data and parts

Data &parts

SQL

Queries that stay fast

Query optimisation and relational mapping

Hardware

When the PC won't

Troubleshooting PC components

Languages

More than code

English C1/C2Spanish A2

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